GAME DESIGN
GAME DESIGN
GAME DESIGN
GAME DESIGN
This game design work focuses on immersive storytelling, mechanics-driven world-building, and interactive problem-solving. Using Unity and Procreate, I craft engaging experiences that challenge perception and encourage strategic thinking through dynamic gameplay and atmospheric design.
This game design work focuses on immersive storytelling, mechanics-driven world-building, and interactive problem-solving. Using Unity and Procreate, I craft engaging experiences that challenge perception and encourage strategic thinking through dynamic gameplay and atmospheric design.
This game design work focuses on immersive storytelling, mechanics-driven world-building, and interactive problem-solving. Using Unity and Procreate, I craft engaging experiences that challenge perception and encourage strategic thinking through dynamic gameplay and atmospheric design.
Evelyn Yoon








"Pythagomancer" is a puzzle-based strategy game that blends mathematics with magical elements. The core mechanic revolves around creating their own spells and using them to defeat mystical enemies and progress to the next stage. The game has five levels, each getting harder and more complicated.
"Pythagomancer" is a puzzle-based strategy game that blends mathematics with magical elements. The core mechanic revolves around creating their own spells and using them to defeat mystical enemies and progress to the next stage. The game has five levels, each getting harder and more complicated.
"Pythagomancer" is a puzzle-based strategy game that blends mathematics with magical elements. The core mechanic revolves around creating their own spells and using them to defeat mystical enemies and progress to the next stage. The game has five levels, each getting harder and more complicated.















